2/22/2024 0 Comments Redfall trademarked![]() Even when it is set to the 0 value, some level of sharpening is still applied in the FSR 2.1 render path. However, the DLAA, DLSS 2.3 and FSR 2.1 implementations are using a sharpening filter in the render path, but only the FSR 2.1 implementation has the ability to tweak the sharpening value through a slider, which by default it is set to zero. But depending on the game, there are subtle differences in the implementation of NVIDIA's DLSS Super Resolution (DLSS 2.3), NVIDIA's DLSS Frame Generation (also known as DLSS 3), NVIDIA's Deep Learning Anti-Aliasing (DLAA), Intel's Xe Super Sampling 1.0 (XeSS 1.0) and AMD's FidelityFX Super Resolution 2.1 (FSR 2.1), so we are keen to have a look at these temporal upscalers in this game.ĬonclusionIn Redfall, the in-game TAA solution and XeSS do not use any sharpening filter in the render path and it's not possible to enable sharpening using a separate slider. ![]() ![]() In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. This release on PC has support for NVIDIA's DLSS Super Resolution (DLSS 2.3), NVIDIA's DLSS Frame Generation (also known as DLSS 3), NVIDIA's Deep Learning Anti-Aliasing (DLAA), Intel's Xe Super Sampling 1.0 (XeSS 1.0) and AMD's FidelityFX Super Resolution 2.1 (FSR 2.1) from day one. ![]() IntroductionRedfall was developed on Unreal Engine 4 with DirectX 12 exclusively, which usually means that ray tracing is supported, but like with the recent Atomic Heart release, which was also built on Unreal Engine 4 with DirectX 12 and originally announced with ray tracing features, it was stripped out of Redfall and postponed into one of the future updates. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |